whitelist { // // 3 modifiers are allowed on file specifications: // // from_steam - only check the Steam cache for the file (ignore anything on disk) // allow_from_disk - allow the file to come from disk // check_crc - used with allow_from_disk - server does CRC checks on the client's file to make sure it matches // // The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless // allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc. // // Three types of file specifications: // // 1. directory/*.* - refers to all files under the directory // 2. directory/... - refers to all files under the directory and all directories under that (recursively) // 3. directory/filename - refers to a single file // // By default, when in pure server mode, most content file types are only allowed to come from Steam. // materials/... allow_from_disk models/... allow_from_disk sound/... allow_from_disk // // Allow custom player models. Don't do CRC checks on them because the clients may all // have different custom models and the server won't have them all. // models/player/... allow_from_disk materials/models/player/... allow_from_disk // // Allow custom spray decals. // materials/temp/... allow_from_disk materials/vgui/logos/... allow_from_disk materials/vgui/logos/ui/... allow_from_disk // // Allow replay browser thumbnails. // materials/vgui/replay/thumbnails/... allow_from_disk // // (Uncomment and edit these for mods). // Allow mod resources to come from disk. // // materials/mymod/... allow_from_disk+check_crc // models/mymod/... allow_from_disk+check_crc // sound/mymod/... allow_from_disk+check_crc sound/clan_rmg/actions/... allow_from_disk sound/clan_rmg/... allow_from_disk }